Thursday, May 21, 2009
Wednesday, May 20, 2009
Tuesday, April 14, 2009
Wednesday, April 8, 2009
This seems kind of interesting....
WEDNESDAY, APRIL 15
7p.m.
TIMKEN LECTURE HALL, SAN FRANCISCO CAMPUS
1111 Eighth Street (at 16th and Wisconcin)
Learning from Second Life: Maintaining the Senses of Craft in Digital Fabrication
Matthew Hebert's lecture-Learning from Second Life: Maintaining the Senses of Craft in Digital Fabrication-will cover the theoretical and practical implications of digital technologies for those who are making-and teaching-craft in the 21st century. One of the biggest challenges: the abstraction of the object into a purely visual phenomenon. The physicality of craft objects, he argues, is too easily overlooked in the digital age.
Hebert creates work that deals with technology and its effects on the domestic environment. He adds layers of use and meaning to recognizable furniture forms to generate new modes of interaction among objects, environments, and users. He holds degrees from UC Berkeley and CCA, and he has taught at the University of Wisconsin, Madison, and the School of the Art Institute of Chicago. He is currently an assistant professor of furniture at San Diego State University.
All lectures are free and open to the public.
Call 415.703.9563 or visit www.cca.edu/calendar to confirm dates and times.
THE DESIGN AND CRAFT LECTURE SERIES is funded by the Wornick Endowment Fund.
Generous support for CCA public programs in San Francisco has been provided by Grants for the Arts / San Francisco Hotel Tax Fund.
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Thursday, April 2, 2009
3 Cool things in Second LIfe
Surfing- While I was in Spain, I stumbled upon a surfboard. This was funny, you could actually surf. It was more like I was just hovering on top of the water and moving around, still fun nonetheless.
Skydiving- Again in Spain, they have a place to skydive. Not super cool, but kinda funny. Your avatar sits in a chair on this platform. Then you pick how high you want your avatar to go and hit START, your avatar is lifted into space to this height, then it free falls for a bit. You can't see much from the skydive until you get closer to the flying level and you can't make your avatar really do anything crazy while your up there. I thought this was fun still and funny to think that someone designed this to be like skydiving, eventhough the part of skydiving that is supposed to be fun is absolutely impossible to replicate in a 3D environment. What is the point of doing things like this? There is no adrenaline rush, no sense of freedom, no freefalling or floating, and you cannot see the amazing panoramic view of the world below. Why not just go skydiving if you want to skydive?!!!
Campfire- This campfire was on the beach in Spain also. Your avatar can sit back and relax next to it with others and chat. Again, I find this kinda funny. I have grown up in a family that loves to camp and be outdoors, this beach campfire in no way replicates what it is like to sit around a campfire with family and/or friends and share stories and food and good times. Its so goofy to me to do these types of things that require a real world environment in a 3D world that can in no way give the same feelings as if they were done in real life.
3 Cool Places in SL
New York- I thought this was cool because it is New York City. You can even go to the Statue of Liberty, which I thought was pretty funny. I had a hard time at first finding cool places to visit in SL because everything seems the same to me, just some fake version of something else, but after poking around for a bit and thinking of the places I actually want to visit [in real life] I found some relatively cool places.
Spain- This was my favorite place to visit, I hadn’t really thought of going to actual places that exist or abroad in SL, but this was pretty cool, everything is in spanish. There are a lot of cool/funny things you can do here. [See my list of cool things to do in SL]
Italy- I decided to visit Italy because I really want to go back to Italy, I visited there a few years ago and hope to go and stay for awhile after I finish in school. I don’t speak Italian, but have taken a class on it and it was fun to be able to sort of decipher what people were saying. Nothing too special here, just lots of the Italian language everywhere.
Tuesday, March 17, 2009
Things to do over Spring Break
Tuesday, March 10, 2009
Bartle Quiz
After taking the Bartle Test of Gamer Psychology, I found that myself and my avatar are pretty much opposite. I am a socializer in the gaming world and would rather talk to other players than actually have to kill anyone, while my avatar is a killer who thrives on being better than everyone else and having more kills, weapons, and basically just be better than everyone else.
Thursday, March 5, 2009
Final Project Idea
We have not yet decided exactly what we want our game to be about, but we were hoping to come up with something that would incorporate design in some way since that is what both of us are studying. One idea was to incorporate some version of Photoshop Tennis or something similar, where the ultimate goal of the ARG would be to promote the artwork of the designer of the game. Whatever it is, we want it to have something to do with our area of study and hopefully be something that can ultimately have a positive learning outcome for us, as well as something to contribute to our portfolio.
Tuesday, March 3, 2009
Final Project Proposal
Second Life Telemarketers
Thursday, February 5, 2009
Toontown Virtual World First Person Research


11. The concept of “health” of each avatar is a key element in all online virtual worlds. In Toontown, how is “health” managed and its status displayed?
In Toontown your health is displayed as your laff points. You laff level is decreased every time a cog returns hit to you. You can then increase your laff points by doing a few different things, like hanging out in the toontown playground area, playing mini games in the toontown playground area, completing tasks giving to you by HQ or on your own, defeating cogs, and also by finding treasures in the playground area like ice cream cones. These are the only ways that I have figured out so far, but there may be more

9. Which features break the immersive feeling?
The immersive feeling for me is broken by the large amount of text that is constantly displayed on the screen. It is to give you information about where other players, shops, and cogs are, which is helpful, but I think they could have given the player this information in a much more appealing way. Right now, it just clogs up the screen and distracts my eye.










